At RiverCraft Woodworking, we create heirloom-quality wooden board games and gifts. Each piece is designed to be used, loved, and passed down. From our Michigan workshop, we combine traditional craftsmanship with personalized touches to make every order truly one-of-a-kind.
Michigan Made
Custom Designs
Personalization
Shipping within Continental USA
Marble Board Games (2 sizes)
Charcuterie Boards & Serving Trays
Clocks, Coat Trees, Book Stands
...and so much more!
Personalized 24" Marble Games
Charcuterie
Boards
Serving
Trays
OMG
Travel-Size
Marble Game
"The board is ABSOLUTELY BEAUTIFUL and the marble selection is PERFECT! I just can't say it enough how perfectly AWESOME everything is with ""Our Marble Game""!You guys do an EXCELLENT job!" - Juli, Iowa
The OMG board is beautifully made and it is such a fun, competitive game for all. We are SO happy with our board and have created so many memories with it at our table. It is not just a typical board game, and can be played so many ways to keep things interesting. Thank you!!! - Emily K.
© 2025 RiverCraft Woodworking. All Rights Reserved. Made in Michigan.
OMG MARBLE GAME RULES
*OBJECT: Move all marbles into the HOME spaces immediately counterclockwise from START.*GAME SETUP: Each player places four (4) matching marbles into the HOLDING AREA (left of start). Deal cards one at a time, clockwise, until each player has four (4) cards. Take turns dealing. There are three decks of cards total…two whole decks plus all the A’s, K’s, J’s, 7’s and 4’s from a third deck of cards (no jokers). Place the deck of cards (face down) and discard pile (face up) in the middle of the marble board.*HOW TO PLAY: Beginning with the player to the left of the dealer and moving in clockwise direction, the player selects a card of choice from hand, discards it face up on the discard pile, draws card, then moves his/her marble according to face value of the card. Ex: Ace=1, Jack=11, Queen =12, King=13. SEE SPECIALTY CARD PROVISIONS BELOW. Always play a card before drawing a new card…this restricts you to four (4) choices instead five (5).*NORMAL START OPTION: A “King” or “Ace” is required to move from the HOLDING AREA to START/SAFE. While on YOUR START/SAFE space, your marble cannot be CAPTURED or EXCHANGED. When in any other person’s START/SAFE space, you are NOT safe.*START OPTION FOR 1ST TURN ONLY: Each player has the option to discard his/her entire dealt hand (all four cards) and draw four (4) new cards. On your NEXT turn (second time around), you will simply take one marble out of the HOLDING AREA and place it on start – no need to play a card. Then on your third turn, you will begin moving your marble as normal. This is the ONLY time during the entire game that all four (4) cards can be discarded, and four (4) completely new cards drawn.*SPECIALTY CARD PROVISIONS:
“Ace”: moves one space OR moves a marble from the HOLDING AREA to START/SAFE.
“4”: moves backwards four (4) spaces. This is most useful when used close to START, where it short-cuts the path to HOME, or when you can land on an opponent to CAPTURE his/her marble and send it back to its’ HOLDING AREA. You cannot “back in” to HOME, you must move past it and then move forward on your next move. “7”: CAPTURES all marbles in its path of seven spaces – including your own or your partner’s. A CAPTURE SENDS THE PIECE BACK TO ITS HOLDING AREA TO START OVER AGAIN. The “7” spaces moved with a “7” may be SPLIT between two or more of your marbles. In partner mode, to move your partner's marbles with a “7”, all your marbles must be in HOME first.
“Jack”: moves eleven spaces OR may be used to EXCHANGE places with any other marble on the board if the piece you are trading with is not on its “START/SAFE” spot.
“King”: moves thirteen spaces OR moves a marble from the HOLDING AREA to START/SAFE.1. When any marble is landed on – even by yourself or your partner – that marble is CAPTURED and is sent back to its HOLDING AREA to start over again.
2. Within the four HOME spaces, PASSING, CAPTURE, OR BACKING-UP are not allowed.
3. Any card in a player’s hand that can be played, MUST be played – even if the play is not in the player’s best interest. If NO PLAY is possible, the player discards one card, draws one card, and declares “CAN’T PLAY.”
4. You will not move past your HOME and continue around, unless someone has traded and forced you to, or sent you back to your HOLDING AREA. You will wait at the entrance to your HOME until the correct cards are drawn to enter your HOME spaces. (This is where you HOPE you do not have a JACK and must play it and trade with someone on the board LOL).2 WAYS TO PLAY A GAME: 1. Cutthroat – Individual play 2. Partners – Player opposite of you is your partner. After your four (4) marbles are HOME, use your turn to help move your partner’s game pieces.Caution: Marbles may pose a choking hazard